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<title>1988: Design and evaluation of computer/human interfaces : issues for librarians and information scientists</title>
<link>http://hdl.handle.net/2142/1201</link>
<description>25th Clinic on Library Applications of Data Processing (1988). Edited by Martin A. Siegel.</description>
<item>
<title>The Uses of CD-ROM and Other Information Delivery Systems for Libraries: A Publisher's View</title>
<link>http://hdl.handle.net/2142/1260</link>
<description>The Uses of CD-ROM and Other Information Delivery Systems for Libraries: A Publisher's View

Regazzi, John J.

The delivery of electronic information to libraries is increasing significantly&#13;
in both volume and forms of delivery. These forms of delivery&#13;
now include online searching, local access systems, and CD-ROM, to&#13;
name only a few. CD-ROM is a technology, however, that is growing&#13;
the fastest and has recently generated the most excitement in the library&#13;
and publishing communities.&#13;
This excitement is balanced by some concerns. Such concerns are&#13;
diverse. This paper, however, addresses one concern in particular. That&#13;
is, how will CD-ROM and other modern information handling technologies&#13;
affect electronic publishing programs in general, and therefore&#13;
by extension, libraries and publishers as well? Although the views&#13;
represented here are of a publisher of CD-ROM systems, these views&#13;
are not intended to suggest that these technologies are suitable in all&#13;
publishing environments, or for all libraries. The comments in this&#13;
article are simply intended to describe significant developments and&#13;
trends in electronic publishing.&#13;
This article consists of three parts: case history, historical perspective,&#13;
and speculation. To start, a brief case history of the H. W. Wilson&#13;
Company's electronic publishing program is in order.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>Reconciling Design Philosophy and User Expectations</title>
<link>http://hdl.handle.net/2142/1259</link>
<description>Reconciling Design Philosophy and User Expectations

Woodsmall, Rose Marie

Siegel, Elliot

This paper discusses the design, development, and evaluation of GRATEFUL&#13;
MED, the National Library of Medicine's (NLM) front end software&#13;
for microcomputers that was developed to assist physicians and other&#13;
health professionals to search NLM's MEDLINE database. A search is&#13;
constructed by filling out a form screen with information on the desired&#13;
author, title, and/or subject(s); the search can be limited to English&#13;
language, review articles, or a particular journal. No knowledge of&#13;
Boolean connectors or the Library's Medical Subject Headings (MeSH)&#13;
vocabulary is assumed. The search is constructed and the results reviewed&#13;
on the user's microcomputer; that is, while not connected to the NLM&#13;
mainframe.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>Starting Out Right: The Effectiveness of Online Catalogs in Providing Bibliographic Access to Youth</title>
<link>http://hdl.handle.net/2142/1258</link>
<description>Starting Out Right: The Effectiveness of Online Catalogs in Providing Bibliographic Access to Youth

Edmonds, Leslie

For most librarians and information scientists, the ability of children to&#13;
access library material or, indeed, information in general is an abstraction.&#13;
It is seen as an issue of intellectual freedom, something "they"&#13;
should teach in school or an ability to be taken for granted when helping&#13;
the young patron in a library setting. For a parent, teacher, or youth&#13;
services librarian, it may be a source of irritation that kids may not be&#13;
particularly interested in using the card catalog. The library profession&#13;
has not looked carefully at how children do use catalogs, nor has it&#13;
been too honest in its appraisal of just how useable online catalogs are&#13;
for children. This paper will present the findings of a research project&#13;
that was designed to ascertain what knowledge children bring to using&#13;
the catalog, what developmental skills children have that would help&#13;
them use the catalog, and what success children have with known-item&#13;
catalog searches. The methodology used in this study may also provide&#13;
a model for examining the behavior of other user groups for whom&#13;
interfaces are designed.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>The Online Catalog in the Real World: Making the Necessary Compromises</title>
<link>http://hdl.handle.net/2142/1257</link>
<description>The Online Catalog in the Real World: Making the Necessary Compromises

Crawford, Walt

Online catalogs have been in existence for several years now, but they&#13;
are still in their infancy as compared to other aspects of library&#13;
automation and librarianship. Today's best online catalogs are more&#13;
powerful, more flexible and easier to approach than were most early&#13;
examples; tomorrow's best online catalogs should be better than today's.&#13;
Two characteristics have always been true of online catalogs and will&#13;
always be true: first, that there will be several distinctly different good&#13;
designs; second, that every good design will reflect conscious choices&#13;
among different desirable features, some of those choices involving&#13;
compromises.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>Architectural and Instructional Worlds: Insights for Interface Design</title>
<link>http://hdl.handle.net/2142/1256</link>
<description>Architectural and Instructional Worlds: Insights for Interface Design

Siegel, Martin A.

This paper will examine the design of computer/human interfaces from&#13;
the perspective of two older design professions: architecture and instructional&#13;
design. Insights can be drawn from these design worlds, lessons&#13;
learned from their successes and failures. By sharing selected architectural&#13;
images and instructional strategies, the author will attempt to draw&#13;
a parallel to interface design.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>Have it Your Way: What Happens When Users Control the Interface</title>
<link>http://hdl.handle.net/2142/1255</link>
<description>Have it Your Way: What Happens When Users Control the Interface

Weissman, Jessica R.

When computers were new, nobody had fun with them except, possibly,&#13;
the people who created them. The computers themselves were locked&#13;
away in special rooms and not everybody had access to them. Users,&#13;
even the most serious of programmers, spent many hours going over&#13;
their programs and other input just to be sure it Was perfect. The act&#13;
of programming was carried out at desks, using paper and pencils.&#13;
When the programmer was finished, another group of people&#13;
translated the program into a set of punched cards. This was a particularly&#13;
slippery and risk-prone embodiment of the hours of work the&#13;
programmer had already put in. When the card deck was ready, the&#13;
programmer or someone else took the stack of cards to an input clerk.&#13;
The input clerk had tremendous power. She (they were mostly&#13;
women) decided whose jobs could jump ahead in the line. Hours later,&#13;
the programmer got back his output, generally in the form of a printout.&#13;
If everything went well and there were no mistakes of form or logic,&#13;
the results would be useful. If either the programmer or the keypuncher&#13;
made even one tiny slip, all the hours of work and waiting went to&#13;
waste. Even if the mistake was a trivial or easily discovered one, the&#13;
programmer had to wait for his next turn to have his program run. In&#13;
many installations, programmers got only two or three runs per day.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>A Consumer's Guide to User Interface Design</title>
<link>http://hdl.handle.net/2142/1254</link>
<description>A Consumer's Guide to User Interface Design

Johnson, Ralph E.

A computer system's user interface has a big impact on its acceptability&#13;
and usefulness. There has been a lot of attention given to making&#13;
software more user-friendly, but this has often generated more heat&#13;
than light. This paper outlines the principles of good user interface&#13;
design and discusses how to tell whether they are being followed or&#13;
not.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>Systems Interfaces Revisited</title>
<link>http://hdl.handle.net/2142/1253</link>
<description>Systems Interfaces Revisited

Penniman, W. David

Lord Kelvin once said, "When you can measure what you are speaking&#13;
about, and express it in numbers, you know something about it; but&#13;
when you cannot express it in numbers, your knowledge is of a meagre&#13;
and unsatisfactory kind . . ." (Thompson, 1889, p. 73). This article&#13;
reviews four measures that relate significantly to current concern with&#13;
information systems and their users. Two of these four measures have&#13;
been discussed by Hal Becker (1986) in a delightful article concerning&#13;
the world's growing capacity to store and transmit data.&#13;
In 490 B.C., the fastest way to send a message was through a human&#13;
messenger running as fast and as far as he could. Often, he dropped&#13;
dead upon completing the task (or was killed if the content of the&#13;
message was displeasing). The data rate for that "system" was well&#13;
under one word per minute (probably closer to 1/1 00th of a word per&#13;
minute depending upon message length). Despite experiments with&#13;
semaphore towers, carrier pigeons, and horseback riders, no really&#13;
universal breakthrough came until the invention of telegraphy in the&#13;
1840s. With this technology, transmission rates achieved a level of about&#13;
fifty words per minute. At present, we have reached transfer rates of&#13;
one billion words per minute, and by the mid-1990s, the figure will&#13;
exceed 100 trillion words per minute.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>The Management of Automation: A Review of the Proceedings of the Data Processing Clinics</title>
<link>http://hdl.handle.net/2142/1252</link>
<description>The Management of Automation: A Review of the Proceedings of the Data Processing Clinics

Rubin, Richard E.

The topic for this presentation is the Management of Library Automation&#13;
as viewed through the twenty-five years of data processing clinic proceedings.&#13;
In a way, it is a disconcerting topic, because it generates&#13;
ambivalence: have librarians managed automation, or has it managed&#13;
librarians? The author's experience suggests that the introduction of&#13;
new technology stimulates in employees either cynicism or a powerful&#13;
existential angst. Predictably, the managerial pose that is struck when&#13;
employees express trepidation concerning new technology is that they&#13;
(the employees) must adapt; that the key to dealing with automation is&#13;
(the employees') open-mindedness and flexibility; and that it is their&#13;
(the employees') defects mental, emotional, or physical that threaten&#13;
the success of automation.&#13;
It is not surprising, then, that much of the current management&#13;
literature, including a recent edition of the proceedings (Shaw, 1985),&#13;
concentrates on why employees fear and resist technology, and how&#13;
employers might dispel their misgivings.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
<item>
<title>From Flow Charting to User Friendly: Technical Services Functions in Retrospect</title>
<link>http://hdl.handle.net/2142/1251</link>
<description>From Flow Charting to User Friendly: Technical Services Functions in Retrospect

Henderson, William T.

Henderson, Kathryn Luther

In this presentation, the proceedings of the twenty-four preceding Clinics&#13;
on Library Applications of Data Processing will be summarized to give&#13;
a flavor of the issues and themes relating to technical services functions&#13;
which have been denned, for purposes of this paper, as: acquisitions,&#13;
serials control and management, and catalogs and cataloging.&#13;
In 1963, the world was waking up to a new era of technology&#13;
influencing many aspects of life. Increased technology was reported to&#13;
be costing workers their jobs and causing labor unrest. Cited as evidence&#13;
was the fact that on February 11, 1963, eleven electronic computers&#13;
took over the jobs of the many people required to tabulate stock market&#13;
figures in New York for the nationwide wires of the Associated Press&#13;
(Year, 1963, p. 25). Gordon Cooper was the last of the Project Mercury&#13;
astronauts to go into orbit. After a successful day and a half in space,&#13;
the spacecraft's automatic controls went dead, but Cooper landed safely&#13;
(p. 28). At the University of Illinois on March 2, 1963, the spaceship shaped Assembly Hall was dedicated not only did its shape reflect the&#13;
times, but it was one of the first buildings in the country to make use&#13;
of sophisticated computer controls (Thomas Parkinson to Rebecca Hall,&#13;
WCIA, Channel 3 broadcast, Champaign, Illinois, 5 March 1988). The&#13;
New International Yearbook for the Year 1963 heralded the development of&#13;
thirty new commercial digital computer models, most impressive of&#13;
which was the Control Data Corporation's 6600 with a central memory&#13;
of 131,000 60-bit words, exceeding in speed and memory capacity all&#13;
available computers. Noteworthy, too, was a new computer language,&#13;
FORTRAN IV.

Human-computer interaction

User interfaces (Computer systems)

</description>
<pubDate>Fri, 01 Jan 1988 00:00:00 GMT</pubDate>
</item>
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