# Browse by Subject "Computer Science"

• (1995)
In multiprocessor and distributed real-time systems, scheduling jobs dynamically on processors is likely to achieve better performance. However, analytical and efficient validation methods for determining whether all the ...

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• (2009-03)
For narrowing with a set of rules \Delta modulo a set of axioms B almost nothing is known about terminating narrowing strategies, and basic narrowing is known to be incomplete for B=AC. In this work we ask and answer the ...

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• (2006)
We propose an image editing system that decouples feature position from pixel color generation to achieve a morph that preserves texture detail and orientation near the dragged silhouette, synthesized using the original ...

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• (1994)
This thesis addresses two major issues in the processing and analysis of the velocity fields of fluid obtained either from experiment or from computational fluid dynamics. The first issue is recovering the velocity field ...

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• (2008-08)
Verifiation and Validation (V&V) is a critically important phase in the development life cycle of a simulation model. In the context of network simulation, traditional network simulators perform well in using a simulation ...

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• (2008)
Finally, we present incremental state space exploration (ISSE), a technique that aims to provide a speedup in the state space exploration time of evolving simulation models; i.e., simulation models whose code changes from ...

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• (1988)
This thesis concerns several problems concerning vertex connectivity of undirected graphs and presents new bounds and algorithms for these problems.

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• (1994)
A practical method was developed to calibrate the interior geometry of CCD cameras. The method employs a flat brick wall as a control field. A brick wall is an excellent control field, because it provides a large number ...

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• (2003)
This thesis focuses on how to identify the interframe redundancy in a video sequence by using hierarchical multiscale segmentation and multiresolution motion representation. The multiscale hierarchy in a video sequence is ...

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• (2006)
We examined the performance of VEER by comparing the existing real-time embedded systems and the migrated and reorganized version of the same systems. The performance overhead of RT-VMM is about 1.7% if self-contained, or ...

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• (2014-05)
My passion lies in computer vision, a field of study which makes computer see and understand what people can. Since humans heavily rely on visual information, building a computer system which has the same visual sense has ...

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• (1991)
One of the challenges for models of cognitive phenomena is the development of efficient and flexible interfaces between low level sensory information and high level processes. For visual processing, researchers have long ...

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• (1988)
Nine female and 6 male visually impaired junior and senior high school students with a mean age of 14.75 years were individually tested using a microcomputer with a color monitor. The research questions were: (a) What is ...

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• (2003)
The availability of affordable computational power and graphics rendering capabilities is enabling the creation of realistic imagery that are widely used today in special effects and animation. New forms of visual media ...

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• (1992)
Today scientists are confronted with the problem of understanding and analyzing large masses of numeric scientific data. One solution to this problem is scientific visualization: converting the numeric data into pictures ...

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• (1990)
Visual programming techniques have proven successful within limited domains. However, little progress has been made in using graphics to support "real-world" programming. The GRClass system provides a solution by combining ...

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• (2005)
Through quantitative and visual experimental results, we demonstrate the effectiveness of our approach and point out its limitations.

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• (1996)
We present scientific visualization techniques where our goal is to strike a better balance between the qualitative information provided by images and the quantitative measures often sought by scientists. Our particular ...

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• (1998)
The production and presentation of sc RTICA are described as are the techniques for generating pic and Mathematica illustrations to be embedded into $\rm T\sb{E}X$ documents.

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• (1998)
These architectures have been combined into an MPEG-4 video object decoder. The decoder is designed to meet the computation and memory requirements for high-resolution video object decoding at 30 frames per second.

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