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Title:Power Up: Exploring Gaming in LIS Curricula
Author(s):Elkins, Aaron J.; Hollister, Jonathan M.
Subject(s):Curriculum
Pedagogy
Gaming
Surveys
Interviews
Abstract:Given their educational potential, increasing accessibility, and growing, diverse user base, games are fast becoming integral parts of library collections and programming. Previous research has found that few ALA-accredited programs offer courses specifically on gaming in libraries, potentially leaving pre-service librarians unprepared to implement games in their libraries. This research study will survey LIS educators to identify factors that promote or inhibit the inclusion or exclusion of content related to games and gaming in their courses and curricula. The findings will be used to provide recommendations for curricula and best practices to better prepare LIS educators and, ultimately, pre-service librarians to engage with games and other new interactive media as part of the transforming universe of LIS education.
Issue Date:2018
Publisher:iSchools
Series/Report:iConference 2018 Proceedings
Genre:Conference Poster
Type:Text
Language:English
URI:http://hdl.handle.net/2142/100218
Rights Information:Copyright 2018 is held by Aaron Elkins, Jonathan M. Hollister. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2018-07-12


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