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Title:Affinity Spaces and Gamers: Time Online and Associated Emotion
Author(s):Young, Sarah M.; Brooks, Catherine F.
Subject(s):Gaming behavior
Digital literacies
Participatory culture
Affinity spaces
Leisure studies
Abstract:Scholars in information science often take interest in a wide variety of questions and dilemmas relative to games and gamers, technology and users. With this project, we focus on affinity space confessions. Our focus addresses video-game players’ perceptions of their time spent gaming in a time-scarce world. Though exploratory in nature, this study raises powerful questions around user perception of time spent in leisure activities. Indeed, this project raises many important issues between the time players devote to entertainment and the privilege of being able to play “too much.” We provide a discussion of what our findings can mean for information scientists, game developers, and other scholars across disciplines interested in the relationship between game playing, psychology, and behavior.
Issue Date:2018
Publisher:iSchools
Series/Report:iConference 2018 Proceedings
Genre:Conference Poster
Type:Text
Language:English
URI:http://hdl.handle.net/2142/100279
Rights Information:Copyright 2018 is held by Sarah Young, Catherine F. Brooks. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2018-07-12


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