Files in this item



application/vnd.openxmlformats-officedocument.wordprocessingml.documentSimons_Poster.docx (65kB)
(no description provided)Microsoft Word 2007


Title:Organizational structure and support for diversity in video game design work
Author(s):Simons, Rachel N.
Information organizations
Video games
Information work
Abstract:This poster presents preliminary results from research into the role of diversity within collaborative video game design work. First, I explain why an examination of the daily work within this field is needed, especially one that considers the relationship of organizational structure to diversity. Next, I briefly review previous research on diversity, video game design, and organizational structure in order to contextualize this work. I then outline my qualitative research approach, including a description of my methodological orientation, sampling and participation strategies, and data collection and analysis strategies. Finally, I present two emerging themes from my in-depth, semi-structured interviews with video game designers about their work and design organizations: the conundrum surrounding the hiring process and the importance of sympathetic and engaged decision-makers. This research aims to make actionable suggestions for better supporting diversity that may be applied by individuals, design organizations, and educational programs.
Issue Date:2019-03-15
Series/Report:iConference 2019 Proceedings
Genre:Conference Poster
Rights Information:Copyright 2019 Rachel N. Simons
Date Available in IDEALS:2019-03-22

This item appears in the following Collection(s)

Item Statistics