Files in this item

FilesDescriptionFormat

application/vnd.openxmlformats-officedocument.wordprocessingml.document

application/vnd.openxmlformats-officedocument.wordprocessingml.documentSmith_Gomez_Cortes-Rivera_Poster.docx (15kB)
(no description provided)Microsoft Word 2007

Description

Title:Yes, you can still touch this: Playtesting interactive prototypes for museum spaces
Author(s):Smith, Jasmine; Gomez, Kelly; Cortes-Rivera, Angie
Subject(s):Game design
Museums
Interactive media
Information retention
Augmented reality
Abstract:Museums around the world work to collect, manage, and preserve culture and information. One obstacle these institutions face is the challenge of effectively disseminating this information to their visitors. It is speculated that museum spaces incorporating interactive technology could invite museum visitors to engage in experiences that make exhibit content more memorable. While several museums in the United States are in fact implementing interactive technology in their exhibits, they are not always executed to the best of their ability. The purpose of this study is to analyze the ways game design and interactive media can engage museum goers and improve information retention. Additionally, this project aimed to determine the aspects of interactive media design that make it effective and ineffective, and used this criteria to develop an interactive augmented reality application and a 2D trivia game application for the Smithsonian's National Museum of the American Indian.
Issue Date:2019-03-15
Publisher:iSchools
Series/Report:iConference 2019 Proceedings
Genre:Conference Poster
Type:Text
Language:English
URI:http://hdl.handle.net/2142/103355
DOI:https://doi.org/10.21900/iconf.2019.103355
Rights Information:Copyright 2019 Jasmine Smith, Kelly Gomez, and Angie Cortes-Rivera
Date Available in IDEALS:2019-03-22


This item appears in the following Collection(s)

Item Statistics