Note:This thesis is part of a research project submitted in partial fulfillment of the degree of Doctor of Musical Arts in the School of Music. The project also involved the preparation and performance of a recital of music related to the thesis topic.

Files in this item

FilesDescriptionFormat

application/pdf

application/pdfSeoin_Chang_Thesis.pdf (3MB)Restricted Access
PDF

Description

Title:"Hear, feel, think": Musical narrativity in Final Fantasy XIV
Author(s):Chang, Seoin
Advisor(s):Taylor, Stephen
Contributor(s):Taylor, Stephen; Hobson, Ian; Kruse, Adam; Tipei, Sever
Department / Program:School of Music
Discipline:Music
Degree Granting Institution:University of Illinois at Urbana-Champaign
Degree:A.Mus.D. (doctoral)
Subject(s):game music
musical narrativity
interactivity
non-linearity
musical topics
Final Fantasy XIV
Masayoshi Soken
Abstract:Online video games are the latest artform of our time and music is key to its thematic unity and narrative momentum. The social demands of online video games are high, and players are significantly engaged by game music. Besides commercial success, Final Fantasy XIV has proven its significance by holding two Guinness World Records, for having the longest end credits in a massively multiplayer online game as well as having the most original pieces of music in a video game (384 pieces as of November 2016). More music has been composed as new expansions of Final Fantasy XIV are released. This prolificacy speaks to the significance of online video game music. If the music is an essential element that carries narrativity in online video games, the ongoing popularity of Final Fantasy XIV makes it a good model to examine musical narrativity in this most contemporary artform. When the players hear music in gameplay and can link it to the storytelling, they will be able to participate in the game narrativity through music, finding their own interpretant from it. The purpose of this project is to demonstrate musical narrativity in Final Fantasy XIV, with an emphasis on its first three series: A Realm Reborn, Heavensward, and Stormblood; through the music, I will examine how the nonlinear gameplay experiences are united and brought together as a big picture.
Issue Date:2020
Publisher:School of Music, College of Fine & Applied Arts, University of Illinois at Urbana-Champaign
Genre:Dissertation / Thesis
Type:Text
Image
Language:English
URI:http://hdl.handle.net/2142/107190
Rights Information:Copyright 2020 Sarah (Seoin) Chang
Date Available in IDEALS:2020-05-29


This item appears in the following Collection(s)

Item Statistics