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Title:Developing a Serious Game for Information Ethics Literacy
Author(s):Wang, Jui-Ying; Lin, Weijane; Yueh, Hsiu-Ping
Subject(s):Information ethics
Serious Game
Information literacy
Abstract:Information ethics has become more important with the rapid development of information communication technology within the digital society. However, the training and educational resources remained unilateral and scarce, which could not meet the broad needs of information ethical problem-solving. Motivated by the above issues, this study designed and developed a situated serious game as an authentic and autonomous learning environment compounded with ethical model, codes and theories to facilitate proper ethical decision-making. 20 college students majored in library and information science volunteered to join the study. The results showed that participants’ average scores of Information Professional Ethics Test were significantly improved after they played the game (p < .05). In addition to the growth of scores, participants’ satisfaction toward their learning experiences through the game was also high. Based on the preliminary findings of the study, suggestions of information ethical learning and future studies were provided accordingly.
Issue Date:2021-03-17
Publisher:iSchools
Genre:Conference Poster
Type:Text
Language:English
URI:http://hdl.handle.net/2142/109686
Rights Information:Copyright 2021 is held by Jui-Ying Wang, Weijane Lin, and Hsiu-Ping Yueh. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2021-03-19


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