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Title:Visual novels: video game-style storytelling as a multimodal medium for language learning and instruction
Author(s):Chan, Anthony
Advisor(s):Sadler, Misumi
Department / Program:E. Asian Languages & Cultures
Discipline:East Asian Studies
Degree Granting Institution:University of Illinois at Urbana-Champaign
Degree:M.A.
Genre:Thesis
Subject(s):Japanese pedagogy
Japanese as a foreign language
multimodality
foreign language teaching
visual novels
audiovisual media
video games
technology
Abstract:While media from comics to videos, and even video games have been increasingly adapted for the foreign language classroom, the use of "visual novels", a genre of video games and style of storytelling, has generally been overlooked despite being popularized in Japan beginning in the early 1990s. Visual novels are a form of multimodal media that incorporate text, visuals, and sound, and the present thesis will strive to demonstrate its potential for the language classroom, particularly in the context of Japanese as a foreign language. This thesis will do so by presenting an overview of visual novels' simple structure, attesting to its relative ease of creation compared to other types of video games, showcasing various studies that suggest multimodal media have benefits for language learning, proposing accessible creation tools and materials such as Microsoft PowerPoint, as well as suggesting ways visual novels can be adapted for the classroom in reading, listening, writing, and speaking.
Issue Date:2021-04-28
Type:Thesis
URI:http://hdl.handle.net/2142/110724
Rights Information:Copyright 2021 Anthony Chan
Date Available in IDEALS:2021-09-17
Date Deposited:2021-05


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