Note: This is a student project from a course affiliated with the Ethnography of the University Initiative. EUI supports faculty development of courses in which students conduct original research on their university, and encourages students to think about colleges and universities in relation to their communities and within larger national and global contexts.
Files in this item
Files | Description | Format |
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application/pdf ![]() | Research Process | |
application/vnd.openxmlformats-officedocument.wordprocessingml.document ![]() | Final Paper | Microsoft Word 2007 |
Description
Title: | Gaming on Campus |
Author(s): | Herbig, Dillon |
Subject(s): | Video games
College 2009 Spring RHET105 |
Issue Date: | 2009 |
Course / Semester: | RHET105 Principles of Composing Prof. Kristin McCann There are three main components to this course: reading, composition, research. Readings focused on issues related to ‘difference’ and higher education, and the composing students did for this class included in-class writing, reading responses, and essays that build toward a research project of students’ choosing. This course drew upon students’ expertise as current U of I students and provided a space for them to ‘inquire into’--to ask questions about—spaces they encounter on a daily basis. Throughout this course, we considered what the university ‘is’ and regarded ‘difference’ as an area of inquiry within the university’s narratives. Another area of concentration was “ethnography,” and students gained practice in the basic skills of ethnographic research—i.e., observation, interviewing, artifact analysis. Such practice was built into various assignments/students’ own research project. |
Type: | Text |
URI: | http://hdl.handle.net/2142/13111 |
Date Available in IDEALS: | 2009-07-18 |
This item appears in the following Collection(s)
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Technology and Student Life
This collection appreciates and investigates the meanings and impact of new technologies on students' social lives, learning, and group formation.