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Description
Title: | What Games Have to Offer: Information Behavior and Meaning-Making in Virtual Play Spaces |
Author(s): | Adams, Suellen S. |
Subject(s): | Gaming
Video games Online gaming Libraries Information behavior Learning tools |
Abstract: | This article examines the information seeking behavior and meaningmaking in virtual play spaces by employing the example of one such space. The researcher examines the means by which game players get the information needed to succeed in a game through the lens of everyday life information seeking, and how they make meanings in the play space through the lens of the dramaturgical approach. While this research emphasized a particular online game environment, the information seeking and meaning-making applies to many other virtual play spaces, both multiplayer and single player. If information seeking and meaning-making are taking place in virtual play spaces in the ways they appear to be, gaming in the library could be an important way to promote effective information seeking. The possibility of a new way of seeking information and meaning-making suggests several lines of investigation regarding the provision of information in other arenas that remain to be explored. |
Issue Date: | 2009 |
Publisher: | Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign |
Citation Info: | In Library Trends 57(4) Spring 2009: 676-693 |
Genre: | Article |
Type: | Text |
Language: | English |
URI: | http://hdl.handle.net/2142/13655 |
ISSN: | 0024-2594 |
Publication Status: | published or submitted for publication |
Rights Information: | Copyright 2009 Board of Trustees of the University of Illinois |
Date Available in IDEALS: | 2011-06-04 |
This item appears in the following Collection(s)
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Library Trends 57 (4) Spring 2009: Pleasurable Pursuits: Leisure and LIS Research
Library Trends 57 (4) Spring 2009: Pleasurable Pursuits: Leisure and LIS Research. Edited by Crystal Fulton and Ruth Vondracek.