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Title:What Games Have to Offer: Information Behavior and Meaning-Making in Virtual Play Spaces
Author(s):Adams, Suellen S.
Video games
Online gaming
Information behavior
Learning tools
Abstract:This article examines the information seeking behavior and meaningmaking in virtual play spaces by employing the example of one such space. The researcher examines the means by which game players get the information needed to succeed in a game through the lens of everyday life information seeking, and how they make meanings in the play space through the lens of the dramaturgical approach. While this research emphasized a particular online game environment, the information seeking and meaning-making applies to many other virtual play spaces, both multiplayer and single player. If information seeking and meaning-making are taking place in virtual play spaces in the ways they appear to be, gaming in the library could be an important way to promote effective information seeking. The possibility of a new way of seeking information and meaning-making suggests several lines of investigation regarding the provision of information in other arenas that remain to be explored.
Issue Date:2009
Publisher:Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign
Citation Info:In Library Trends 57(4) Spring 2009: 676-693
Publication Status:published or submitted for publication
Rights Information:Copyright 2009 Board of Trustees of the University of Illinois
Date Available in IDEALS:2011-06-04

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