Browse School of Information Sciences by Subject "Gaming in libraries"
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Brawling in the Library: Gaming Programs for Impactful Outreach and Instruction at an Academic Library (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)Academic libraries not only need to focus on instructing students about library resources but also need to actively reach out to them. One way to accomplish this is to integrate gaming into library programming and ...
(Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)Children and teens are living in an increasingly digital world, and libraries struggle with ways to continue to be relevant to the younger generation. One way libraries can bring children and teen patrons in the doors ...
The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)Recent developments suggest video games will be critical tools for engaging twenty-first-century learners. One indication of this shift is the growing number of video game clubs being instituted in libraries across the ...
Play is a well-documented educational tool, but one that has begun to decline in schools and early childhood education due to the increased pressure for cognitive-based school readiness programs. Play such as pretend ...
This article describes how an annual Harry Potter Night program fits into a college library’s mission. The literature shows college and university libraries are already accustomed to supporting their campus communities’ ...
This report describes my experience of introducing and managing the Play It Loud gaming program as the supervising young adult librarian at the Northeast Regional Branch of the Richland Library in Columbia, South Carolina. ...
Three school library staff members explore how they have used tabletop games in different school library settings. Teresa Copeland (Tesseract School, Paradise Valley, Arizona, USA) explores how tabletop and role-playing ...