Files in this item



application/mswordPA6-1_iconf08.doc (680kB)
(no description provided)Microsoft Word
Other Available Formats


application/pdfPA6-1_iconf08.doc.pdf (299kB)
Automatically converted using OpenOffice.orgPDF


Title:An Exploration of the Use of Games in Virtual Worlds for Online Education
Author(s):Garcia-Murillo, Martha; MacInnes, Ian
Subject(s):on-line education
virtual worlds
Gee's learning principles
Abstract:Advances in computing and telecommunications make it possible to take advantage of immersive electronic environments to deliver content. In this paper we present a policy game to be used in a virtual world. The benefits of this tool are examined using Gee’s learning principles. From this analysis we find that games in virtual worlds enable reflective exploration that helps participants to learn from their mistakes. Learning takes place from the content conveyed through the game and through the multimedia immersion that allows students to learn the nuances of these virtual contexts. Because there are no real world consequences, participants can take risks, provide or receive help from other students and, most importantly, apply this knowledge to a real world situation. Recommendations are provided to educators to help them exploit the great potential of games while being prepared for the obstacles that they will face.
Issue Date:2008-02-28
Genre:Conference Paper / Presentation
Date Available in IDEALS:2010-03-04

This item appears in the following Collection(s)

Item Statistics