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Title:PyStream: Python Shaders Running on the GPU
Author(s):Bray, Nicholas C.
Director of Research:Hwu, Wen-Mei W.
Doctoral Committee Chair(s):Hwu, Wen-Mei W.
Doctoral Committee Member(s):Johnson, Ralph E.; Hart, John C.; Wah, Benjamin W.; Lumetta, Steven S.
Department / Program:Electrical & Computer Eng
Discipline:Electrical & Computer Engr
Degree Granting Institution:University of Illinois at Urbana-Champaign
Real-time Rendering
Pointer Analysis
Abstract:Abstract Graphics processing units (GPUs) have tremendous computing power, but are hard to program. Most GPU programming languages are extremely low level; no one has run a general-purpose high-level language on a GPU. This dissertation shows how to run Python shaders on a GPU for real-time rendering. Shaders written in Python run 30,000 - 300,000 times faster than on a CPU. This is partly because GPUs are designed to run shaders and partly because of the design of PyStream, a Python compiler for the GPU. PyStream advances the state-of-the-art in pointer analysis for Python, eliminates abstraction overhead for Python, maps a language with references onto an architecture that does not support references, and uses a single code base to program both the CPU and GPU. PyStream points the way for running high-level languages on specialized architectures.
Issue Date:2010-08-20
Rights Information:Copyright 2010 Nicholas C. Bray
Date Available in IDEALS:2010-08-20
Date Deposited:2010-08

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