Note: This is a student project from a course affiliated with the Ethnography of the University Initiative. EUI supports faculty development of courses in which students conduct original research on their university, and encourages students to think about colleges and universities in relation to their communities and within larger national and global contexts.

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Title:Redefining the stereotype: Video games as a center of socialization among college students
Author(s):ANTH 411_06-04
Subject(s):Online Communities
Gaming/Video Games
Social Spaces
Abstract:This project investigates the social use of video games on campus. The author conducted two interviews, recorded gamers’ time allocation, and did participant observation during a Gaming Night and an EB Games Launch Party. The results show that games are learning tools & absorbing media, and help create online and offline communities. However, games also have negative connotations and stereotypes, and the gamers interviewed try to be responsible about their hobby. The project includes a proposal for continued research.
Issue Date:2006-12-15
Publication Status:unpublished
Date Available in IDEALS:2007-09-02

This item appears in the following Collection(s)

  • Student Communities and Culture
    The university offers an extraordinary opportunity to study and document student communities, life, and culture. This collection includes research on the activities, clubs, and durable social networks that comprise sometimes the greater portion of the university experience for students.

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