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Title:Regulating anti-social behavior on the Internet: The example of League of Legends
Author(s):Kou, Yubo; Nardi, Bonnie
Subject(s):Flaming
Regulation
Human-computer interaction
Information systems
Qualitative research
Video games
League of Legends
Video games--Social aspects
Abstract:Anti-social behavior, such as flaming in newsgroups and forums, is pervasive and problematic in many online venues. Such behavior breaks established norms and unsettles the well-being and development of online communities. Therefore, regulating anti-social behavior becomes an important issue in online management. In this paper, we examine flaming in the context of an online game, League of Legends. We discuss an effort the game developer, Riot Games, presents to deal with anti-social behavior. The "Tribunal System" empowers players to judge misbehavior. We conducted an ethnographic study of the game to explore the reasons for anti-social behavior, and we analyze the development of the Tribunal System.
Issue Date:2013-02
Publisher:iSchools
Citation Info:Kou, Y., & Nardi, B. (2013). Regulating anti-social behavior on the Internet: The example of League of Legends. iConference 2013 Proceedings (pp. 616-622). doi:10.9776/13289
Genre:Conference Paper / Presentation
Type:Text
Language:English
URI:http://hdl.handle.net/2142/39981
DOI:10.9776/13289
Publication Status:published or submitted for publication
Peer Reviewed:is peer reviewed
Rights Information:Copyright © 2013 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2013-01-30


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