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Title:Two paths to motivation through game design elements: Reward-based gamification and meaningful gamification
Author(s):Nicholson, Scott
Subject(s):gamification
games
motivation
relevance
education
human-computer interaction
information behavior
Abstract:Gamification is the use of game design elements for a non-game context. While most current examples of gamification are based upon rewards for motivation, there is another approach, known as meaningful gamification, that works to help a user find meaning in the non-game context. The goal of this poster is to contrast the reward-based gamification model with the model of meaningful gamification. The poster will explain the basic concepts of gamification, present the two models of gamification, discuss when each type of gamification is appropriate, provide gamification and meaningful gamification examples, and point attendees to additional information about gamification.
Issue Date:2013-02
Publisher:iSchools
Citation Info:Scott Nicholson, S. (2013). Two paths to motivation through game design elements: reward-based gamification and meaningful gamification. iConference 2013 Proceedings (pp. 671-672). doi:10.9776/13313
Genre:Conference Poster
Type:Text
Language:English
URI:http://hdl.handle.net/2142/42082
DOI:10.9776/13313
Publication Status:published or submitted for publication
Peer Reviewed:is peer reviewed
Rights Information:Copyright © 2013 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2013-02-03


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