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Title:Citizen science online gaming: Work or play?" or "Some of the values in the design of web-based citizen science games: The case of Phylo
Author(s):Beaton, Brian
Subject(s):science
data
gaming
education
history and philosophy of information
research methods
social and community informatics
Abstract:This paper traces the rise of citizen science online gaming and situates citizen science games within larger debates about public culture, gaming culture, and information literacy. It argues that citizen science games are part of broader shifts in the culture, politics, and economics of scientific research. On the one hand, these games can offer a lively contact zone, introducing ordinary people to the idea of “Big Data” and democratizing the research cultures within the professional sciences. Yet on the other hand, such games enroll thousands of people into performing unpaid scientific work without offering any explanation as to why this type of data collection and analysis is distinct from salaried iterations of similar tasks. This paper outlines the theoretical stakes of both interpretations and thus contributes to ongoing scholarly conversations about scientific communication, information work and workplaces, gaming culture, and information literacy.
Issue Date:2013-02
Publisher:iSchools
Citation Info:Beaton, B. (2013). "Citizen science online gaming: Work or play?" or "Some of the values in the design of web-based citizen science games: The case of Phylo." iConference 2013 Proceedings (p. 1075). doi:10.9776/13122
Genre:Conference Paper / Presentation
Type:Text
Language:English
URI:http://hdl.handle.net/2142/42529
DOI:10.9776/13122
Publication Status:published or submitted for publication
Peer Reviewed:is peer reviewed
Rights Information:Copyright © 2013 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2013-02-04


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