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Title:Developing games that can create real heroes on real guitars: Using acoustic musical instruments and the human voice as controllers
Author(s):Smith, Benjamin D.; Thibeault, Matthew D.; Jaworski, Nick
Subject(s):Video games
game-based learning
music education
Abstract:Games, one of the most popular forms of entertainment for young people today, exhibit a number of promising traits for pedagogical practice. Game-based learning theory identifies elements of game play that encourage engagement and increased motivation. The acquisition of musical skills on a new instrument can be a slow and laborious process, requiring sustained effort and commitment. A strong alignment between many of the properties of game-based learning and the practice of learning to play a new instrument, especially at the early stages, is identified. After laying out the theoretical connection, a collection of new game design prototypes are described, designed with the goal of augmenting conventional skill-acquisition practice and increasing student motivation and engagement.
Issue Date:2012
Publisher:Entertainment Technology Center Press
Citation Info:Smith, B. D., Thibeault, M. D., & Jaworski, N. (2012). Developing games that can create real heroes on real guitars: Using acoustic musical instruments and the human voice as controllers. In Martin, Crystle, Ochsner, Amanda, & Squire, Kurt (Eds.), Proceedings GLS 8.0: Games + learning + society conference (pp. 269–274). Pittsburgh, PA: Entertainment Technology Center Press. Retrieved from http://www.etc.cmu.edu/etcpress/files/GLS8.0-proceedings-2012dl.pdf
Genre:Book Chapter
Type:Text
URI:http://hdl.handle.net/2142/42590
Publication Status:published or submitted for publication
Peer Reviewed:is peer reviewed
Rights Information:Published under Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License
Date Available in IDEALS:2013-03-05


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