Browse Library Trends 61 (4) Spring 2013: The Impact of Gaming on Libraries by Title

  • Vanden Elzen, Angela M.; Roush, Jacob (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)
    Academic libraries not only need to focus on instructing students about library resources but also need to actively reach out to them. One way to accomplish this is to integrate gaming into library programming and ...

    application/pdf

    application/pdfPDF (186kB)
  • Werner, Kat (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)
    Children and teens are living in an increasingly digital world, and libraries struggle with ways to continue to be relevant to the younger generation. One way libraries can bring children and teen patrons in the doors ...

    application/pdf

    application/pdfPDF (97kB)
  • Brown, Ron T.; Kasper, Tamara (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)
    Recent developments suggest video games will be critical tools for engaging twenty-first-century learners. One indication of this shift is the growing number of video game clubs being instituted in libraries across the ...

    application/pdf

    application/pdfPDF (155kB)
  • Powell, Annmarie (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)
    Play is a well-documented educational tool, but one that has begun to decline in schools and early childhood education due to the increased pressure for cognitive-based school readiness programs. Play such as pretend ...

    application/pdf

    application/pdfPDF (101kB)
  • Carson, Justine (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)

    application/pdf

    application/pdfPDF (178kB)
  • Nicholson, Scott (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)

    application/pdf

    application/pdfPDF (74kB)
  • Broussard, Mary J. Snider (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)
    This article describes how an annual Harry Potter Night program fits into a college library’s mission. The literature shows college and university libraries are already accustomed to supporting their campus communities’ ...

    application/pdf

    application/pdfPDF (91kB)
  • Maluck, Thomas (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)
    This report describes my experience of introducing and managing the Play It Loud gaming program as the supervising young adult librarian at the Northeast Regional Branch of the Richland Library in Columbia, South Carolina. ...

    application/pdf

    application/pdfPDF (113kB)
  • Copeland, Teresa; Henderson, Brenda; Mayer, Brian; Nicholson, Scott (Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign, 2013)
    Three school library staff members explore how they have used tabletop games in different school library settings. Teresa Copeland (Tesseract School, Paradise Valley, Arizona, USA) explores how tabletop and role-playing ...

    application/pdf

    application/pdfPDF (90kB)