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Description
Title: | Tales from Play It Loud |
Author(s): | Maluck, Thomas |
Subject(s): | Gaming in libraries |
Abstract: | This report describes my experience of introducing and managing the Play It Loud gaming program as the supervising young adult librarian at the Northeast Regional Branch of the Richland Library in Columbia, South Carolina. An assessment of the program’s effects against a number of The Search Institute’s “40 Developmental Assets” suggests that the program has had a positive impact on its participants. The success of the Play It Loud gaming program suggests that multiplayer games, both electronic and analog, have the potential to create positive links from player to player and from player to library and that there is great potential for future gaming programs to combine with other youth programs to form a clearly educational component to a library’s overall programs. |
Issue Date: | 2013 |
Publisher: | Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign |
Citation Info: | In Library trends 61(4) Spring 2013: 779-789 |
Genre: | Article |
Type: | Text |
Language: | English |
URI: | http://hdl.handle.net/2142/46054 |
ISSN: | 0024-2594 |
DOI: | https://doi.org/10.1353/lib.2013.0014 |
Publication Status: | published or submitted for publication |
Rights Information: | Copyright 2013 Board of Trustees of the University of Illinois |
Date Available in IDEALS: | 2013-11-16 2015-06-16 |
This item appears in the following Collection(s)
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Library Trends 61 (4) Spring 2013: The Impact of Gaming on Libraries
Library Trends 61 (4) Spring 2013: The Impact of Gaming on Libraries. Edited by Scott Nicholson