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Title:Bringing Them In: Developing a Gaming Program for the Library
Author(s):Werner, Kat
Subject(s):Gaming in libraries
Youth services
Abstract:Children and teens are living in an increasingly digital world, and libraries struggle with ways to continue to be relevant to the younger generation. One way libraries can bring children and teen patrons in the doors is by offering gaming programs. These programs appeal to children and teens and can lead those patrons to become steady library users. This article includes information that any librarian can use to set up a gaming program at his or her library, including reviews of current video game systems and suggested video and board game purchases.
Issue Date:2013
Publisher:Johns Hopkins University Press and the Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign
Citation Info:In Library trends 61(4) Spring 2013: 790-801.
Genre:Article
Type:Text
Language:English
URI:http://hdl.handle.net/2142/46055
ISSN:0024-2594
DOI:10.1353/lib.2013.0015
Publication Status:published or submitted for publication
Rights Information:Copyright 2013 Board of Trustees of the University of Illinois
Date Available in IDEALS:2013-11-16
2015-06-16


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