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Title:"Gotta Catch `Em All" - Game Design Patterns for Guild Quests in Higher Education
Author(s):Knautz, Kathrin; Göretz, Julia; Wintermeyer, Anja
Subject(s):gamification; game pattern; guilds; quests; higher education
Abstract:The system of modern higher education has gone through many reforms, but still features many deficits in terms of knowledge acquisition and learning methods. The concept of gamification, which means the implementation of game elements in non-game contexts, offers a possible solution and increases motivation and participation among the students. Therefore the project The Legend of Zyren was initiated to mediate learning contents via a gamified framework. This part of the study focuses the so called guild quests (group tasks) and their principles of construction regarding the collaborative and the competitive game pattern, which ultimately result in an increase of the learning success. The results of a final evaluation confirm the usefulness of the use of game elements and game patterns with regard to content mastery and learning progress.
Issue Date:2014-03-01
Citation Info:Knautz, K., Göretz, J., & Wintermeyer, A. (2014). "Gotta Catch `Em All" - Game Design Patterns for Guild Quests in Higher Education. In iConference 2014 Proceedings (p. 690 - 699). doi:10.9776/14319
Series/Report:iConference 2014 Proceedings
Genre:Conference Paper / Presentation
Other Identifier(s):319
Publication Status:published
Peer Reviewed:yes
Rights Information:Copyright 2014 is held by the authors of individual items in the proceedings. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2014-02-28

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