Files in this item

FilesDescriptionFormat

application/pdf

application/pdf057_ready.pdf (359kB)
(no description provided)PDF

application/octet-stream

application/octet-stream057.epub (1MB)
Unknown

application/octet-stream

application/octet-stream057.mobi (249kB)
Unknown

Description

Title:Facet Analysis of Video Game Genres
Author(s):Lee, Jin Ha; Karlova, Natascha; Clarke, Rachel Ivy; Thornton, Katherine; Perti, Andrew
Subject(s):genre
facet analysis
video game
interactive media
Abstract:Genre is an important feature for organizing and accessing video games. However, current descriptors of video game genres are unstandardized, undefined, and embedded with multiple information dimensions. This paper describes the development of a more complex and sophisticated scheme consisting of 12 facets and 358 foci for describing and representing video game genre information. Using facet analysis, the authors analyzed existing genre labels from scholarly, commercial, and popular sources, and then synthesized them into discrete categories of indexing terms. This new, more robust scheme provides a framework for improved intellectual access to video games along multiple dimensions.
Issue Date:2014-03-01
Publisher:iSchools
Citation Info:Lee, J. H., Karlova, N., Clarke, R. I., Thornton, K., & Perti, A. (2014). Facet Analysis of Video Game Genres. In iConference 2014 Proceedings (p. 125 - 139). doi:10.9776/14057
Series/Report:iConference 2014 Proceedings
Genre:Conference Paper / Presentation
Type:Text
Language:english
URI:http://hdl.handle.net/2142/47323
DOI:10.9776/14057
Other Identifier(s):57
Publication Status:published
Peer Reviewed:yes
Rights Information:Copyright 2014 is held by the authors of individual items in the proceedings. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2014-02-28


This item appears in the following Collection(s)

Item Statistics