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Title:Entering the Boys' Club: An Analysis of Female Representation in Game Industry, Culture, and Design
Author(s):Gonzalez, Armanda; Gomez, Elaine; Orozco, Rebeca; Jacobs, Samuel
Subject(s):gaming
video games
consoles
gender studies
media studies
Abstract:Numerous studies have examined the role of gender in game design, game play and game experience and conclude that women are often excluded and objectified in character design, appearance and behavior. Game and gender studies scholars encourage further research in these topics. However, in the analysis and critique of these findings, there is little to no emphasis on a plan of implementation or suggestions made concerning a change in the approach of stereotypes used in game and character design, sexism in game culture and inclusion of women in STEM related fields. This paper provides insights into the importance of gender roles and character design and representation in video games in relation to creating inclusive gaming environments for women.
Issue Date:2014-03-01
Publisher:iSchools
Citation Info:Gonzalez, A., Gomez, E., Orozco, R., & Jacobs, S. (2014). Entering the Boys' Club: An Analysis of Female Representation in Game Industry, Culture, and Design. In iConference 2014 Proceedings (p. 950 - 953). doi:10.9776/14325
Series/Report:iConference 2014 Proceedings
Genre:Conference Poster
Type:Text
Language:english
URI:http://hdl.handle.net/2142/47355
DOI:10.9776/14325
Other Identifier(s):325
Publication Status:published
Peer Reviewed:yes
Rights Information:Copyright 2014 is held by the authors of individual items in the proceedings. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2014-02-28


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