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Title:Play across networks: An ethnography of information behavior in online gaming
Author(s):Pellicone, Anthony James; Ahn, June
Subject(s):digital youth
human information behavior
social media
Abstract:Our work details the process by which a young gamer accesses information and social resources in gameplay. We first frame this practice using the literacy studies concept of affinity spaces. Then, using ethnographic data from both our participant’s online and offline life, we describe the way that he uses several disparate spaces for specific reasons, and stitches these spaces together through ongoing voice communication using Skype. We conclude with two provocations for future research: 1) that the process of combining multiple spaces into a single space should be explored in greater depth, and 2) that the use of Skype as the common communicative platform raises further questions regarding the way that the physical self is backgrounded and foregrounded in digital gameplay.
Issue Date:2015-03-15
Publisher:iSchools
Series/Report:iConference 2015 Proceedings
Genre:Conference Poster
Type:Text
Language:English
URI:http://hdl.handle.net/2142/73716
Peer Reviewed:yes
Rights Information:Copyright 2015 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
Date Available in IDEALS:2015-03-24


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