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        <datestamp>2025-03-29</datestamp>
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          <dc:description>Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2025-03-28 without embargo terms</dc:description>
          <dc:description>The student, Christopher Widdowson, accepted the attached license on 2024-11-28 at 17:34.</dc:description>
          <dc:description>The student, Christopher Widdowson, submitted this Dissertation for approval on 2024-11-28 at 17:40.</dc:description>
          <dc:description>This Dissertation was approved for publication on 2024-12-05 at 18:48.</dc:description>
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          <dc:title>Human performance in virtual reality</dc:title>
          <dc:creator>Widdowson, Christopher J</dc:creator>
          <dc:date>2024-12-05</dc:date>
          <dc:contributor>Wang, Ranxiao F</dc:contributor>
          <dc:contributor>Wang, Ranxiao F</dc:contributor>
          <dc:contributor>LaValle, Steven M</dc:contributor>
          <dc:contributor>Hovakimyan, Naira</dc:contributor>
          <dc:contributor>Simons, Daniel</dc:contributor>
          <dc:contributor>Lleras, Alejandro</dc:contributor>
          <dc:subject>Virtual Reality</dc:subject>
          <dc:subject>Cognition</dc:subject>
          <dc:subject>Performance</dc:subject>
          <dc:language>eng</dc:language>
          <dc:description>Virtual reality (VR) is a technology that simulates a user's presence in a computer-generated environment by engaging multiple sensory modalities, typically using a head-mounted display. The present research explores human performance in virtual reality (VR), with a focus on sensory integration, spatial cognition, and safety perception in virtual environments. The research is organized into three main studies, each addressing different aspects of human interaction within VR. The first study investigates the effects of different movement profiles on cybersickness and postural stability. Contrary to common assumptions in VR design, the findings indicate that varying speed profiles do not significantly influence user comfort or stability, suggesting that other underlying factors, such as the nature of visual cues, may be more influential. The second study examines human navigation in non-Euclidean virtual spaces, highlighting the cognitive challenges users encounter when navigating environments that deviate from traditional Euclidean assumptions. The results suggest that users may benefit from additional training, or cognitive aids, to effectively navigate curved spaces. The third study focuses on human-drone interaction within a VR setting and introduces a novel method for measuring perceived safety based on head acceleration data. This new measure provides a more nuanced and detailed understanding of safety perception compared to traditional physiological metrics alone, offering new insight for design guidelines that promote safer and more intuitive VR interactions. Overall, the research underscores the importance of empirical validation and interdisciplinary approaches in VR research. The findings offer valuable insights for designing more immersive and user-friendly VR systems that can accommodate a diverse range of users, enhancing both the effectiveness and safety of VR applications.</dc:description>
          <dc:date>2024-12</dc:date>
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          <dc:identifier>https://hdl.handle.net/2142/127237</dc:identifier>
          <dc:rights>Copyright 2024 Christopher J. Widdowson</dc:rights>
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            <department>Psychology</department>
            <discipline>Psychology</discipline>
            <grantor>University of Illinois at Urbana-Champaign</grantor>
            <name>Ph.D.</name>
            <level>Dissertation</level>
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