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        <identifier>oai:www.ideals.illinois.edu:2142/129543</identifier>
        <datestamp>2026-02-05</datestamp>
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          <dc:description>Submission published under a 24 month embargo labeled 'U of I Access', the embargo will last until 2027-05-01</dc:description>
          <dc:description>The student, Ziyang Xie, accepted the attached license on 2025-04-28 at 12:37.</dc:description>
          <dc:description>The student, Ziyang Xie, submitted this Thesis for approval on 2025-04-28 at 12:45.</dc:description>
          <dc:description>This Thesis was approved for publication on 2025-04-28 at 16:02.</dc:description>
          <dc:description>DSpace SAF Submission Ingestion Package generated from Vireo submission #21829 on 2025-10-19 at 19:15:06</dc:description>
          <dc:title>Build realistic and interactive 3D scene simulation from in-the-wild videos</dc:title>
          <dc:creator>Xie, Ziyang</dc:creator>
          <dc:date>2025-04-28</dc:date>
          <dc:contributor>Forsyth, David</dc:contributor>
          <dc:subject>3D Reconstruction</dc:subject>
          <dc:subject>3D Simulation</dc:subject>
          <dc:subject>Gaussian Splatting</dc:subject>
          <dc:language>eng</dc:language>
          <dc:description>This thesis proposes a unified system for constructing realistic and interactive 3D scene simulations directly from in-the-wild monocular videos. Given unstructured video input, the system reconstructs complete virtual environments that support high-fidelity rendering and real-time physical interaction. The pipeline is designed to enable a broad range of applications, including embodied agent training, sim-to-real transfer, and virtual content creation. The pipeline addresses key challenges in 3D scene simulation through four core components: (1) a geometry-consistent background reconstruction module that combines Structure-from-Motion, 3D Gaussian Splatting, and learned geometric priors to reconstruct consistent large-scale environments; (2) a tri-branch foreground object modeling framework that supports object-level reconstruction, retrieval from large-scale 3D asset databases, and generation via 3D generative models; (3) a scene composition, relighting and rendering module that ensures photorealistic composition of foreground and background with consistent placement, lighting and shadows; and (4) a simulation layer that enables realistic sensor simulation and interactive physics-based interaction within the simulation environment. A key feature of the system is its extensibility: each component is designed to incorporate future advances in neural rendering, generative modeling, and geometry reconstruction. This design enables the pipeline to serve both as a practical simulation pipeline and as a research platform for complex, real-world 3D scene simulation. By bridging unconstrained video input with high-fidelity interactive simulation, this work offers a scalable and generalizable framework for building realistic virtual environments from everyday video data.</dc:description>
          <dc:date>2025-05</dc:date>
          <dc:type>Thesis</dc:type>
          <dc:identifier>https://hdl.handle.net/2142/129543</dc:identifier>
          <dc:rights>Copyright 2025 Ziyang Xie</dc:rights>
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            <department>Siebel School Comp &amp; Data Sci</department>
            <discipline>Computer Science</discipline>
            <grantor>University of Illinois Urbana-Champaign</grantor>
            <name>M.S.</name>
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