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        <datestamp>2023-07-10</datestamp>
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          <dc:contributor>Hwu, Wen-Mei W.</dc:contributor>
          <dc:contributor>Hwu, Wen-Mei W.</dc:contributor>
          <dc:contributor>Johnson, Ralph E.</dc:contributor>
          <dc:contributor>Hart, John C.</dc:contributor>
          <dc:contributor>Wah, Benjamin W.</dc:contributor>
          <dc:contributor>Lumetta, Steven S.</dc:contributor>
          <dc:creator>Bray, Nicholas C.</dc:creator>
          <dc:date>2010-08-20T18:00:52Z</dc:date>
          <dc:date>2010-08-20T18:00:52Z</dc:date>
          <dc:date>2010-08-20T18:00:52Z</dc:date>
          <dc:date>2010-08</dc:date>
          <dc:description>Abstract Graphics processing units (GPUs) have tremendous computing power, but are hard to program. Most GPU programming languages are extremely low level; no one has run a general-purpose high-level language on a GPU. This dissertation shows how to run Python shaders on a GPU for real-time rendering. Shaders written in Python run 30,000 - 300,000 times faster than on a CPU. This is partly because GPUs are designed to run shaders and partly because of the design of PyStream, a Python compiler for the GPU. PyStream advances the state-of-the-art in pointer analysis for Python, eliminates abstraction overhead for Python, maps a language with references onto an architecture that does not support references, and uses a single code base to program both the CPU and GPU. PyStream points the way for running high-level languages on specialized architectures.</dc:description>
          <dc:description>Item withdrawn by Mark Zulauf (zulauf@illinois.edu) on 2010-07-13T19:21:59Z
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          <dc:identifier>http://hdl.handle.net/2142/16886</dc:identifier>
          <dc:language>en</dc:language>
          <dc:rights>Copyright 2010 Nicholas C. Bray</dc:rights>
          <dc:subject>Python</dc:subject>
          <dc:subject>Graphics Processing Units (GPU)</dc:subject>
          <dc:subject>Real-time Rendering</dc:subject>
          <dc:subject>Compiler</dc:subject>
          <dc:subject>Pointer Analysis</dc:subject>
          <dc:title>PyStream: Python Shaders Running on the GPU</dc:title>
          <degree>
            <department>Electrical &amp; Computer Eng</department>
            <departmentCode>1933</departmentCode>
            <discipline>Electrical &amp; Computer Engr</discipline>
            <disciplineCode>1200</disciplineCode>
            <grantor>University of Illinois at Urbana-Champaign</grantor>
            <level>Dissertation</level>
            <name>Ph.D.</name>
            <program>PHD:Electr &amp; Computer Eng-UIUC</program>
            <programCode>10KS1200PHD</programCode>
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