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        <identifier>oai:www.ideals.illinois.edu:2142/46598</identifier>
        <datestamp>2023-07-11</datestamp>
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          <dc:contributor>Do, Minh N.</dc:contributor>
          <dc:creator>Chidester, Benjamin Wilson</dc:creator>
          <dc:date>2014-01-16T17:55:37Z</dc:date>
          <dc:date>2014-01-16T17:55:37Z</dc:date>
          <dc:date>2013-12</dc:date>
          <dc:date>2014-01-16T17:55:37Z</dc:date>
          <dc:date>2013-12</dc:date>
          <dc:description>The rising interest in immersive entertainment and enhanced image and 
video content, along with the development of stereo cameras for mobile
platforms, motivates the presented evaluation of stereo matching algorithms
for mobile devices. This work investigates this potential for stereo matching
on a mobile device for real-time applications, in terms of computation time
and quality of depth inference. Several algorithms are tested on an Android
tablet housing a Tegra 3 processor using images
captured from the on-board consumer-grade cameras. 
Despite distortions incurred by the lower quality cameras and the computational
constraints of a tablet, results show that a simple
block matching approach can perform reasonable inference at a rate of 
10 frames-per-second. Other methods are shown to be too computationally demanding
for real-time applications, as even the fastest alternative local method, using
adaptive support weights, requires up
to 20 seconds per frame on a 320x360 image. Results also show the impact of
lower quality ``real-world'' images on inference performance on algorithms.
Additionally, real-time stereo matching on a mobile device 
is applied to a novel 
application of assisting the visually impaired with navigation. A system is proposed
using a simple block matching algorithm that infers the depth of 
the scene and communicates the presence of obstacles via sound
to the user. The system is housed entirely within the mobile device,
overcoming a primary hindrance of many users of assistive 
technology. The use of a mobile device also allows for an intuitive, interactive
experience for the user with the depth information directly via
the touch screen of the device. This system demonstrates the added
functionality of real-time depth estimation on a mobile device and the 
potential for aiding the visually impaired with navigation.</dc:description>
          <dc:description>Item withdrawn by Laura Spradlin (lspradl2@illinois.edu) on 2013-12-13T15:24:43Z
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          <dc:identifier>http://hdl.handle.net/2142/46598</dc:identifier>
          <dc:language>en</dc:language>
          <dc:rights>Copyright 2013 Benjamin Wilson Chidester</dc:rights>
          <dc:subject>stereo matching</dc:subject>
          <dc:subject>mobile devices</dc:subject>
          <dc:subject>visually impaired assistance</dc:subject>
          <dc:title>Evaluation of stereo matching for mobile platforms with applications for assisting the visually impaired</dc:title>
          <dc:type>text</dc:type>
          <degree>
            <department>Electrical &amp; Computer Eng</department>
            <departmentCode>1933</departmentCode>
            <discipline>Electrical &amp; Computer Engr</discipline>
            <disciplineCode>1200</disciplineCode>
            <grantor>University of Illinois at Urbana-Champaign</grantor>
            <level>Thesis</level>
            <name>M.S.</name>
            <program>MS:Electr &amp; Computer Eng-UIUC</program>
            <programCode>10KS1200MS</programCode>
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