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          <dc:contributor>Do, Minh N.</dc:contributor>
          <dc:creator>Maitre, Matthieu</dc:creator>
          <dc:date>2015-09-25T20:09:31Z</dc:date>
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          <dc:date>2008</dc:date>
          <dc:date>2008</dc:date>
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          <dc:description>Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2008.</dc:description>
          <dc:description>In this dissertation, we study issues related to free-view 3D-video, and in particular issues of 3D scene reconstruction, compression, and rendering. We present four main contributions. First, we present a novel algorithm which performs surface reconstruction from planar arrays of cameras and generates dense depth maps with multiple values per pixel. Second, we introduce a novel codec for the static depth-image-based representation, which jointly estimates and encodes the unknown depth map from multiple views using a novel rate-distortion optimization scheme. Third, we propose a second novel codec for the static depth-image-based representation, which relies on a shape-adaptive wavelet transform and an explicit representation of the locations of major depth edges to achieve major rate-distortion gains. Finally, we propose a novel algorithm to extract the side information in the context of distributed video coding of 3D scenes.</dc:description>
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          <dc:title>Travelling Without Moving: A Study on the Reconstruction, Compression, and Rendering of Three-Dimensional Environments for Telepresence</dc:title>
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