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        <identifier>oai:www.ideals.illinois.edu:2142/88086</identifier>
        <datestamp>2023-07-11</datestamp>
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        <thesis xmlns="http://www.ndltd.org/standards/metadata/etdms/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.ndltd.org/standards/metadata/etdms/1.1/ http://www.ndltd.org/standards/metadata/etdms/1.1/etdms11.xsd http://purl.org/dc/elements/1.1/ http://www.ndltd.org/standards/metadata/etdms/1.1/etdmsdc.xsd">
          <dc:contributor>Bretl, Timothy W.</dc:contributor>
          <dc:creator>Mullins, Jessica L</dc:creator>
          <dc:date>2015-09-29T20:38:42Z</dc:date>
          <dc:date>2015-09-29T20:38:42Z</dc:date>
          <dc:date>2015-08</dc:date>
          <dc:date>2015-07-20</dc:date>
          <dc:description>"The first contribution of this thesis is to show that children (9-11 years old) can achieve good performance when using a Brain-Computer Interface (BCI) based on the steady-state visually evoked potential (SSVEP). In our study, ten children (mean 9.9 years old) used an SSVEP-based BCI with a mean accuracy rate of 85.6% and a task completion rate of 97.5%. In contrast, a prior study of children (mean 9.8 years old) using an SSVEP-based BCI reported mean accuracy rates of between 50%-76% (depending on stimulation frequency) and a task completion rate of 59%.
The second contribution of this thesis is to provide evidence that factors such as motivation or distraction may influence performance by children using SSVEP-based BCI more than the choice of stimulation frequency. Frequencies used by both our study (6-10Hz) and the prior study (7-11Hz) were similar. In contrast, our study asked children to play a computer game in a quiet environment, while the prior study asked children to perform text entry in a noisy environment. The game, which we developed and used for the first time in our study, is ``Brain Storm"" --- it allows a single player to pretend to be a farmer protecting crops from malicious lightning clouds using the power of his or her brain. All participants in our study were asked both to complete a target selection task and to play the game. Our results show participants perform better when playing the game (88.6% accuracy rate) than when completing the target selection task (82.5% accuracy rate). Performance in both conditions was better than reported in the prior study (approximately 50% accuracy rate with the 7-11Hz frequency range)."</dc:description>
          <dc:description>Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2015-09-29 without embargo terms</dc:description>
          <dc:description>The student, Jessica Mullins, accepted the attached license on 2015-07-20 at 10:29.</dc:description>
          <dc:description>The student, Jessica Mullins, submitted this Thesis for approval on 2015-07-20 at 10:50.</dc:description>
          <dc:description>This Thesis was approved for publication on 2015-07-20 at 11:18.</dc:description>
          <dc:description>DSpace SAF Submission Ingestion Package generated from Vireo submission #8556 on 2015-09-29 at 13:23:13</dc:description>
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  Previous issue date: 2015-07-20</dc:description>
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          <dc:identifier>http://hdl.handle.net/2142/88086</dc:identifier>
          <dc:language>en</dc:language>
          <dc:rights>Copyright 2015 Jessica L Mullins</dc:rights>
          <dc:subject>Brain-Computer Interface</dc:subject>
          <dc:subject>Steady-State Visually Evoked Potential (SSVEP)</dc:subject>
          <dc:subject>Children</dc:subject>
          <dc:subject>Game</dc:subject>
          <dc:title>SSVEP-based BCI performance in children</dc:title>
          <dc:type>text</dc:type>
          <dc:type>text</dc:type>
          <dc:date>2015-8</dc:date>
          <degree>
            <department>Computer Science</department>
            <discipline>Computer Science</discipline>
            <grantor>University of Illinois at Urbana-Champaign</grantor>
            <level>Thesis</level>
            <name>M.S.</name>
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