Entering the Boys' Club: An Analysis of Female Representation in Game Industry, Culture, and Design
Gonzalez, Armanda; Gomez, Elaine; Orozco, Rebeca; Jacobs, Samuel
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https://hdl.handle.net/2142/47355
Description
Title
Entering the Boys' Club: An Analysis of Female Representation in Game Industry, Culture, and Design
Author(s)
Gonzalez, Armanda
Gomez, Elaine
Orozco, Rebeca
Jacobs, Samuel
Issue Date
2014-03-01
Keyword(s)
gaming
video games
consoles
gender studies
media studies
Abstract
Numerous studies have examined the role of gender in game design, game play and game experience and conclude that women are often excluded and objectified in character design, appearance and behavior. Game and gender studies scholars encourage further research in these topics. However, in the analysis and critique of these findings, there is little to no emphasis on a plan of implementation or suggestions made concerning a change in the approach of stereotypes used in game and character design, sexism in game culture and inclusion of women in STEM related fields. This paper provides insights into the importance of gender roles and character design and representation in video games in relation to creating inclusive gaming environments for women.
Publisher
iSchools
Series/Report Name or Number
iConference 2014 Proceedings
Type of Resource
text
Language
english
Permalink
http://hdl.handle.net/2142/47355
DOI
https://doi.org/10.9776/14325
Copyright and License Information
Copyright 2014 is held by the authors of individual items in the proceedings. Copyright permissions, when appropriate, must be obtained directly from the authors.
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