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Play across networks: An ethnography of information behavior in online gaming
Pellicone, Anthony James; Ahn, June
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https://hdl.handle.net/2142/73716
Description
- Title
- Play across networks: An ethnography of information behavior in online gaming
- Author(s)
- Pellicone, Anthony James
- Ahn, June
- Issue Date
- 2015-03-15
- Keyword(s)
- digital youth
- human information behavior
- social media
- Date of Ingest
- 2015-03-24T16:07:35Z
- Abstract
- Our work details the process by which a young gamer accesses information and social resources in gameplay. We first frame this practice using the literacy studies concept of affinity spaces. Then, using ethnographic data from both our participant’s online and offline life, we describe the way that he uses several disparate spaces for specific reasons, and stitches these spaces together through ongoing voice communication using Skype. We conclude with two provocations for future research: 1) that the process of combining multiple spaces into a single space should be explored in greater depth, and 2) that the use of Skype as the common communicative platform raises further questions regarding the way that the physical self is backgrounded and foregrounded in digital gameplay.
- Publisher
- iSchools
- Series/Report Name or Number
- iConference 2015 Proceedings
- Type of Resource
- text
- Genre of Resource
- Conference Poster
- Language
- English
- Permalink
- http://hdl.handle.net/2142/73716
- Copyright and License Information
- Copyright 2015 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
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