With the proliferation of physical and digital “maker technologies” into initiatives for collective empiricism (e.g. citizen science), tactical media, and biometric evaluation (e.g. quantified self), there is a pressing need to understand how the communities supporting these programs adopt and develop technologies that assist in the public dissemination of their findings. This interactive session aims to raise awareness of a growing tendency for sensing devices, information visualization, and 3D representation to be cast as part of an assemblage of agential technologies for civic engagement. We invite participants to both explore and trouble this tendency by initiating collaboration and dialogue around three intertwined activities: participatory sensing; information visualization; and data sculpture. By, first, constructing and deploying small-scale sensors, then creating multiple visualizations and physical representations (both digital and material), participants will explore the technical, social, and semantic challenges involved with collecting, interpreting, and disseminating personal data.
Publisher
iSchools
Series/Report Name or Number
IConference 2016 Proceedings
Type of Resource
text
Language
eng
Permalink
http://hdl.handle.net/2142/89460
DOI
https://doi.org/10.9776/16614
Copyright and License Information
Copyright 2016 is held by the authors. Copyright permissions, when appropriate, must be obtained directly from the authors.
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